Tuesday, December 11, 2007

End of the Road

Julia and I finished watching the sixth season of The Sopranos over the weekend. We've both loved watching the series and the last few episodes were really fantastic. There were a few times when they brought characters back that it felt like old home week; you know, they had them back just to say good-bye again, but that didn't get in the way of wrapping up a lot of hanging plot threads.

The end of the series doesn't really offer a lot of closure or resolution, but I liked that the series started just before Tony entered therapy and ends when he stops going.

There was a lot of fuss about the final episode when it aired, but we both liked it because it showed a nice slice of life for Tony and his family. The problem was the it was filmed in such a way to make it very intense and suspenseful, which gave the feeling that something big was about to happen, but then it all cut to black (when Meadow walked in). As I said, we liked it. It gave us the impression that life was ultimately going to be okay for them even though they live in constant danger.

That was our take anyway.

Julia had a Swank show this weekend and did really well selling her jewelry. Swank has another show this weekend on the Eastside, so hopefully she'll do well there, too. Plus, she'll be at the Crocodile Cafe on Sunday for I Heart Rummage (maybe for her last time). She's still really enjoying her work and I love to see her happy.

Sunday we played D&D (probably for the last time before the new year) and it went well. They weren't able to finish the adventure, but they made it a lot further, so there was a real sense of accomplishment. Honestly, I can't beleive how much I've had to change this adventure to make it . . . what's the word . . . reasonable. Every other encounter is either save-or-die (a couple of literal save-or-die inducing monsters and traps or some traps that are effectively that way since they deal 9d6 to 15d6 of damage) or way too powerful for the PCs to handle without special preparation (mummy rot is nasty, dire sharks are too deadly for PCs of that level when using the rules for fighting under water, gargantuan scorpions are on the edge, etc, etc.). So, I've had to change a number of encounters, and most of them have worked out for the better. I particularly liked the trap that summoned the invisible stalker. The players hated that, but they were able to kill it eventually.

And that's about all. Tonight I'm headed to Seth's to play Warhammer.

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