No Go
I ended up deciding against the poker tournament today for a number of reasons, but mostly because it would have taken the whole day and I really have other things I'd like to do. Of course then I ended up sleeping very late, but I can't feel bad about that because I must have needed it, right?
Plus, it was a little snowy and icey this morning, so the hour-long drive would have been significanly longer considering what traffic is normally like when it's like that out here. So, good choice for me!
So I'm curious if Scott followed the link to the Tomb of Horror that I posted earlier this week. I specifically thought of you when I found it and hoped you'd get a kick out of it.
More soon.
7 Comments:
I absolutely did follow the link. And downloaded the re-written adventure. And am now pining for the days of yore when we would play. I haven't had a gaming group now for about four, almost five years. No time after I went back to school, and no consistent and reliable players around now. I had a good time going through this, though.
-Scott
Tomb of Horrors = Good Time? *shiver* this reveals many, many things, Scott!
Actually I ran that adventure, I honestly believe it's intended to be fun for the GM as they invent more and more implossible ways to kill the characters without any warning whatsoever.
Now, Whiteplume Mountain, THAT was a hell of an adventure. Fighting that giant crab-thing gave me the willies!
-Kevin
I actually gave the players WAYYYYYY too much help to keep them alive for as long as possible and never let any of them die without any warning. There was always a warning.
Heh heh.
-Scott
This comment has been removed by a blog administrator.
Aw, c'mon Kev. Tomb of Horrors' charm -- and Scott's love of it -- don't come from how unbalanced and ridiculous it is, it comes from how over-the-top and fun it is to play. Especially when the players and DM all know what they're in for. It's a lot like watching a horror movie.
This reminds me of the fact that I don't care for horror movie, either.
Say, wasn't Tomb of Horrow the module with the multi-ton Mithril doors? I seem to recall they were fairly far into the dungeon, but well before the encounter with the Demi-Lich.
I seem to recall one party simply carving up as much of the doors as they could and just leaving. Ha!
Kevin, your memory is good; that was the evening of all night gaming and drinking at COTU... as I recall, Scott was so annoyed with us for taking the doors and leaving that he let a gaze attack through the seeing eye spell on Tritz...
Post a Comment
<< Home